Good morning darlings,

This weekend is Fourth of July. And that means that it’s also time for the first annual LARP-A-PALOOZA!!!! *crowd roars

We’ve nailed down the official Saturday schedule of events and now can share them with you! (Friday and Sunday are less regimented and more set up/clean up, socialize, and game as you see fit)

EDIT: Derp. I forgot to add the food competitions because I am full of duh this morning. Friday will be the Best Bite Competition (snacks, dips, or hors d’oeuvres)  and Sunday will be Most Magical Muffins (um, it’s a muffin competition). Winners will be decided by YoC staff and win fabulous prizes, that I will decide on this week. ^_~ 

8-10 am – We’ll be selling breakfast and everyone will be waking up and getting their ducks in a row.

10 am – The LARP Swap begins! Bring your costuming, masks, props, and larp stuff, drop it off and trade it in for new-to-you stuff! We ask that clothing is washed and props/masks are in decent condition. Jenny will be manning this area, so ask her if you have any questions.

– Also the vendors open for sale! Keep an eye out here, for descriptions!

11 am – Capture the Flag! Signup sheets will be available in the tavern for this camp wide, boffer fighting, run around like a crazy person, game of tower defense! Rules will be posted tomorrow.

12 pm – Lunch will be for sale from 12-2 pm. Keep watching this spot for menu and combo deals!

1 pm – From 1-5 pm KB will be running mods.  Here’s their pitch:

We are pleased to announce that Knight Blades ( ) will be hosting a spot this July 4th from 1pm to 5pm at the 1st Larp-a-palooza at Ye Olde Commons ( ).

Join us on a module, just like the ones we run at KB, to experience all the excitement and thrill that LARPing entails. Will you survive and walk away with your head held high and treasures in your sack? Or will your corpse serve as a grim warning to all other adventure hardy folks? Or join Joshua on his recently sanctified “Belicose’s Training Grounds”. Here you can safely hone your inner warrior’s natural abilities without the fear of a premature visit to Death.

If you, or whoever you are with at the Larp-a-polooza, have never LARPed before, this is a great chance to get a taste of the role play, boffer combat, and other-worldly immersion LARPing has to offer. If you are a seasoned LARPer, then come on by and see what KB can offer.

We look forward to seeing you on the 4th,

The Knight Blades Staff

2pm TBA

3pm TBA

4pm – Dinner will be for sale from 4-6 pm. Keep watching this spot for menu and combo deals!

-From 4-7 pm Puck & JT will be running boffer competitions! 1 handed, 2 handed, Sword & Board and a Grand Melee. Prizes TBA

5pm TBA

6pm TBA

7 pm TBA

8 pm At 8 the dance party starts in the mod building! Remember how cool the DJ from New Years was? (this guy: Drahck) Well we’ve got him again and he’s turning the mod building into a wicked cool place to strut your stuff. So. Excite.

9 pm – There will be a bonfire starting at 9, in the large pit by the stage. Because . . . it’s a bonfire. And it’s New England. This is what we do. ^_^ Singing of camp songs and eating of s’mores are encouraged.

10 pm – Capture the Glow. Remember that capture the flag game earlier in the day? Well add to it, darkness, glow sticks, and a little more stealth, and you’ve got the idea. We’re running a night time capture the flag game. (Signups for this will also be in the tavern.) Rules will be posted tomorrow.

All throughout the day there will be an opportunity to play board games in the tavern, play outdoor games . . . outdoors, learn about other LARPs and larpers in the area, eat, drink, socialize, and generally have a great time!

Babble day – LARP stuff version: Accelerant

Good afternoon cats and kittens,

This babble day, I thought I’d got over what the Accelerant system is, who uses it, what it’s all about and how it works.

I will only be commenting here and there, when I think it’s amusing or pertinent. But mostly I’ll be cribbing (with credit) from the people that know best.

Our first blurb is yanked from: Madrigal’s System Madrigal is run by the creator of Accelerant, Robert Ciccolini. I’d say that’s a pretty authoritative source, eh?

The Accelerant live action system (formerly known as the nTeraction system) is designed to allow a rich set of skills and abilities without an overly complicated rules set. The system is designed to allow a great deal of options in creating and advancing characters, and allows for hidden and secret skills without needing extra rules to deal with those abilities.

With the Accelerant system, we have taken every opportunity to allow the player’s actions to speak for them. Most of the active skills require real interaction from the player. The rules handle the resolution of our staged combat, allow rogues to actually work game locks and disarm game traps, allow mages to throw battle magic and summon spirits, and even encourage musical performance with a set of Troubadour skills. Our staged combat stresses roleplaying, and we use boffer weapons and packets to represent weapons and magical effects.

The Accelerant system is designed to allow the game to flow without holds or stops in the game play. Every facet of the game, from the rules to the plot to the staff characters, is designed to create a tale without interrupting play. We will work hard to stay in game, and we ask that our players do the same.

For a full set of Accelerant base rules you can go here: Accelerant Core Rules

The main point I enjoy about this rules set, is highlighted in the last paragraph. “. . . game flow without holds or stops in the game play”. Now WYSIWYG is a brutal mistress, and I don’t expect 100% immersion 100% of the time from any larp. But if there is less time that I spend thinking “Oh man, what does that do again?” and more time thinking in an IG way, I really appreciate it. And having a common rules set allows the front of your brain to be in character rather than rifling through a mental rulebook.

While I was thinking in that vein, I staggered across this blog and thought it was pertinent. For an Ohio larper’s review and dissemination of Madrigal’s rule set take a look here: LarpOhio

The author’s name is Tim, but he isn’t credited anywhere on the blog. He does seem to like the system, but doesn’t judge much one way or the other. It seems more like a jumping off point for his readers to discuss how they feel about it, and a bookmark for him to remember he’d like to use this system if he ever runs a larp. Having said that, it’s always nice to see how larpers in other parts of the world think.

Now to switch directions, I’ve pulled this from It’s some of the boiler plate for GM’s/Directors/Owners/Potential Buyers:

 “The Accelerant game system is a set of simple, time-tested core rules, upon which a game owner can build their live-action roleplaying game.

. . .

Since Accelerant games completely divorce flavor (called traits) from in-game effects, it is simple to create creatures in a fanciful and flavored way. For example, a Fire Elemental can have “5 Damage by Fire” and “Disarm by Fire”, and have a completely different feel than a duelist who can swing “5 Damage” and “Disarm”, though the in-game effects are the same.

There are many games using the core Accelerant rule system, exploring a wide variety of themes and genres – explore the websites through the icons to the right to get a feel for the types of games the system supports – these include:

Aftermath, Madrigal, Aralis 2, Mirror Mirror, Ascendant, Numina Larp, Brittanis, Occam’s Razor, Clockwork Skies, Shadows of Amun, Cottington Woods, The Isles, Invictis, The Shattered Realms, Zombies: Aftershock!” and others.

Those others, of course, include Lione Rampant: Crusades. Which is happening this weekend at YoC. I’m just sayin’. Here’s a link to their rules, to see how they handle the Accelerant system. READEN ZEE BOOK

Finally here’s a view from an interesting source that I didn’t expect. This is TV Tropes write up on Accelerant larps:

 LARP: Accelerant

The Accelerant system is a LARP (Live Action Role-Play) system that functions as a set of core rules for guiding the interactions between characters in several New England-based LARP games. Formerly known as the nTeraction system, it is developed and owned by Robert Ciccolini.

While games that run using the Accelerant rules can vary widely in genre, theme, and “combat vs. roleplaying” ratio, they all share some basic characteristics. These include the use of boffer weapons and birdseed-filled packets as the means by which combat is resolved, and the general rule that one hit from a weapon or arrow (represented by a boffer weapon or packet, respectively) deals one point of damage in game terms, unless the attacker declares otherwise when they make the attack.

Another feature of Accelerant games is that most of them participate in a Character Point exchange with other Accelerant games, meaning one can play a game as an NPC to earn Character Points and then apply those points to one of their Player Characters.

The general philosophy of the Accelerant rules system is that characters should be able to do as much as possible “in-game” without breaking character or interrupting the general flow of the game. No dice, cards, or rock-paper-scissors methods are part of the core rule system. The game employs a system of effects and traits defined by a common vocabulary which makes it easy to resolve otherwise difficult or confusing actions without breaking the flow of the game.

Read more:

Are there really larps that use “dice, cards, or rock paper scissors” any longer??? I know that V:tM does . . . but other than that, I’ve never used any of those devices for combat resolution during a larp. It sounds like something that would be cumbersome and would wrench you right out of the immersion. Or it might not, if you’re used to it? Maybe that’ll be my next babble day topic. ^_~

Well I’m off for today, tender lumplings. I hope you have a delightful end of your week, and that wherever you’re larping this weekend, you have an awesome time!

(But I hope to see you at YoC ^_^)


Leda et al